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A theory of fun for game design /

Main Author: Koster, Raph, 1971-
Format: Book
Language: English
Edition: Second edition.
Contents: Prologue : my grandfather -- Why write this book? -- How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking the rightful place -- Epilogue : fun matters, grandpa -- Afterword : ten years later.
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Place a Hold
Library Location Call Number Status
Neenah Adult Nonfiction 794.81536 K848t Available
Oshkosh Adult Nonfiction 794.81 K86t 2014 Available